adventure/puzzle game in C with SDL

Derek Stevens a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 weeks ago
assets 8b1e4cafdf added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 1 month ago
dev screens 4bab74888b refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 1 month ago
.gitignore 8b1e4cafdf added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 1 month ago
Engine.c a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 weeks ago
Engine.h a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 weeks ago
HyperKaos.c a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 weeks ago
HyperKaos.h a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 weeks ago
Kaos.c a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 weeks ago
Kaos.h 4bab74888b refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 1 month ago
Makefile b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 1 month ago
Player.c b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 1 month ago
Player.h b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 1 month ago
Room.c a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 weeks ago
Room.h b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 1 month ago
Scene.c b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 1 month ago
Scene.h bff466bba7 Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function 1 month ago
Synergy.c a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 weeks ago
Synergy.h a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 weeks ago
TextBox.c b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 1 month ago
TextBox.h bff466bba7 Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function 1 month ago
Timer.c 4bab74888b refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 1 month ago
Timer.h 4bab74888b refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 1 month ago
WorldData.c a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 weeks ago
WorldData.h 4bab74888b refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 1 month ago
config.h b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 1 month ago
enum.h 8b1e4cafdf added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 1 month ago
extern.h b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 1 month ago
main.c b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 1 month ago
sram 4bab74888b refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 1 month ago