adventure/puzzle game in C with SDL

Derek Stevens a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 months ago
assets 8b1e4cafdf added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 4 months ago
dev screens 4bab74888b refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 5 months ago
.gitignore 8b1e4cafdf added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 4 months ago
Engine.c a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 months ago
Engine.h a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 months ago
HyperKaos.c a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 months ago
HyperKaos.h a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 months ago
Kaos.c a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 months ago
Kaos.h 4bab74888b refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 5 months ago
Makefile b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 4 months ago
Player.c b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 4 months ago
Player.h b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 4 months ago
Room.c a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 months ago
Room.h b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 4 months ago
Scene.c b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 4 months ago
Scene.h bff466bba7 Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function 4 months ago
Synergy.c a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 months ago
Synergy.h a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 months ago
TextBox.c b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 4 months ago
TextBox.h bff466bba7 Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function 4 months ago
Timer.c 4bab74888b refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 5 months ago
Timer.h 4bab74888b refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 5 months ago
WorldData.c a03345a932 pushed changes for the trivial spell -- deletes one of the chips in the first room when you cast facing south 4 months ago
WorldData.h 4bab74888b refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 5 months ago
config.h b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 4 months ago
enum.h 8b1e4cafdf added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 4 months ago
extern.h b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 4 months ago
main.c b87b25b5a6 setting up for magic mechanics: Synergy structures, their interface, globals relating to them 4 months ago
sram 4bab74888b refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 5 months ago